Author Archives: Guy

Aesthetic + Complexity Word Frequency

Google Ngram Viewer shows the frequency of words or phrases in books. This the chart for the words aesthetic and complexity between the years 1700 and 2000:Complexity overtakes aesthetic from 1962, and the frequency of both dip around the time of … Continue reading

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Hardly Itself (ALKU 139)

I’m very happy to announce the publication of a conversation between myself and Roc Jiménez de Cisneros. Our discussion starts with Hanne Darboven’s Opus 17a, a generative piece of music that I translated for EVOL. I’ve written about the technical … Continue reading

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Complexification is a collaborative project with Sun Hammer (Jay Bodley of Portland, Oregon). The project is based on a set of rules: 0. Each make a short, simple piece of music. 1. Swap a copy of the piece with the other … Continue reading

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An interactive header image on AFX’s changes vertical and horizontal pixellation with mouse position. The background image rotates, whilst the pixels remain in the same orientation, producing a coarse-grained Moiré effect. At the highest resolution – with the mouse … Continue reading

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Dynamic Range

I’ve been investigating the dynamic range of some music, using this plugin for the foobar2000 music player: This tool is useful for analysing my own music, for improving my mixes. I also tested the albums that I use for … Continue reading

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Sloane’s gap: cultural influences in mathematics

The Online Encyclopedia of Integer Sequences (OEIS) is a useful resource for my Tintinnabuli Mathematica music project. For each sequence, the OEIS lists the first few terms and describes the algorithm that produces it. I use these algorithms to generate … Continue reading

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Tintinnabuli in ChucK

With a little input from my own work in programming tintinnabuli music, Arve Knudsen  has created a real-time generative piece using the ChucK programming language. Although it’s based on a short and simple ascending sequence of notes, the algorithm generates … Continue reading

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